Bloomington, Indiana

Bloomington, Indiana

College Project

College Project

Seewei: A Socially Assistive Robot for Fine Motor Rehabilitation Through Sewing

Seewei: A Socially Assistive Robot for Fine Motor Rehabilitation Through Sewing

Designing a robot that feels encouraging rather than corrective: Seewei explores how multimodal feedback across voice, visual, and physical touch can help adults with fine motor impairments rebuild confidence and creative joy through sewing.

Designing a robot that feels encouraging rather than corrective: Seewei explores how multimodal feedback across voice, visual, and physical touch can help adults with fine motor impairments rebuild confidence and creative joy through sewing.

Multimodal Interaction Design

Multimodal Interaction Design

Multimodal Interaction Design

Assistive Technology

Assistive Technology

Assistive Technology

0-1 Product Design

0-1 Product Design

0-1 Product Design

Emotional UX

Emotional UX

Emotional UX

Executive Summary

Project Data
My Role

Interaction & Experience Designer, Co-Researcher

Interaction & Experience Designer, Co-Researcher

Team

Human- Robotic Interaction Class (2 interaction designer | 1 UX researchers | 1 technical specialist)

Human- Robotic Interaction Class (2 interaction designer | 1 UX researchers | 1 technical specialist)

Timeline

5 months

5 months

Focus

Accessibility & Assistive Multimodal Interaction

Accessibility & Assistive Multimodal Interaction

Context

Seewei is a socially assistive robot designed for adults with fine motor challenges caused by arthritis, stroke, or age-related decline. It helps users re-engage with sewing through real-time empathetic feedback, visual progress indicators, and a gentle encouraging personality, without taking control away from the user.

Seewei is a socially assistive robot designed for adults with fine motor challenges caused by arthritis, stroke, or age-related decline. It helps users re-engage with sewing through real-time empathetic feedback, visual progress indicators, and a gentle encouraging personality, without taking control away from the user.

Process
Investigate

Academic literature review on motor rehabilitation and robotic assistance

Investigate

Academic literature review on motor rehabilitation and robotic assistance

Analyse

Semi-structured interviews with 4 participants across affected and adjacent user groups

Analyse

Semi-structured interviews with 4 participants across affected and adjacent user groups

Iteration

Affinity mapping to identify design themes. Three physical prototype concepts developed.

Iteration

Affinity mapping to identify design themes. Three physical prototype concepts developed.

Validate

Wizard of Oz usability testing to validate interaction model

Validate

Wizard of Oz usability testing to validate interaction model

Problem
Solution
Impact

Adults with fine motor impairments abandon creative hobbies like sewing not just because of physical limitations, but due to emotional barriers including lack of visible progress, fear of failure, and frustration from constant correction. Existing assistive tools address physical needs but ignore motivation, confidence, and emotional wellbeing.

Adults with fine motor impairments abandon creative hobbies like sewing not just because of physical limitations, but due to emotional barriers including lack of visible progress, fear of failure, and frustration from constant correction. Existing assistive tools address physical needs but ignore motivation, confidence, and emotional wellbeing.

Adults with fine motor impairments abandon creative hobbies like sewing not just because of physical limitations, but due to emotional barriers including lack of visible progress, fear of failure, and frustration from constant correction. Existing assistive tools address physical needs but ignore motivation, confidence, and emotional wellbeing.

A multimodal assistive robot that delivers real-time visual and emotional feedback through LED patterns, facial expressions, gentle sounds, and a movable observing arm, while preserving user autonomy and sense of control throughout the creative process.

A multimodal assistive robot that delivers real-time visual and emotional feedback through LED patterns, facial expressions, gentle sounds, and a movable observing arm, while preserving user autonomy and sense of control throughout the creative process.

A multimodal assistive robot that delivers real-time visual and emotional feedback through LED patterns, facial expressions, gentle sounds, and a movable observing arm, while preserving user autonomy and sense of control throughout the creative process.

100% of participants preferred guided empathetic feedback over corrective supervision

  • Users reported feeling "in control" and "not judged" during sewing tasks

  • Wizard of Oz testing validated that emotional encouragement increases task persistence significantly

100% of participants preferred guided empathetic feedback over corrective supervision

  • Users reported feeling "in control" and "not judged" during sewing tasks

  • Wizard of Oz testing validated that emotional encouragement increases task persistence significantly

100% of participants preferred guided empathetic feedback over corrective supervision

  • Users reported feeling "in control" and "not judged" during sewing tasks

  • Wizard of Oz testing validated that emotional encouragement increases task persistence significantly

Detailed Project Walkthrough

Detailed Project Walkthrough

Detailed Project Walkthrough

Research

Research

Seewei addresses a gap in assistive technology: existing tools fix physical limitations but don't motivate users toward progress. We conducted semi-structured interviews with 4 participants: an elderly woman with lived sewing experience, two fashion design students, and a faculty member with expertise in craft pedagogy.

Seewei addresses a gap in assistive technology: existing tools fix physical limitations but don't motivate users toward progress. We conducted semi-structured interviews with 4 participants: an elderly woman with lived sewing experience, two fashion design students, and a faculty member with expertise in craft pedagogy.

Seewei addresses a gap in assistive technology: existing tools fix physical limitations but don't motivate users toward progress. We conducted semi-structured interviews with 4 participants: an elderly woman with lived sewing experience, two fashion design students, and a faculty member with expertise in craft pedagogy.

Sprint Conducted

Sprint Conducted

Sprint 1

Problem definition and literature review

Sprint 1

Problem definition and literature review

Sprint 2

User interviews and affinity mapping

Sprint 2

User interviews and affinity mapping

Sprint 3

Prototype concept development (3 physical form factors)

Sprint 3

Prototype concept development (3 physical form factors)

Sprint 4

Wizard of Oz usability testing

Sprint 4

Wizard of Oz usability testing

Sprint 5

Iteration and evaluation

Sprint 5

Iteration and evaluation

Challenge

Challenge
Core Problem

Adults with fine motor issues face three compounding barriers: physical difficulty with precision tasks like threading needles, emotional frustration from invisible progress, and learned non-use, where repeated failure leads to complete abandonment of the activity.

Adults with fine motor issues face three compounding barriers: physical difficulty with precision tasks like threading needles, emotional frustration from invisible progress, and learned non-use, where repeated failure leads to complete abandonment of the activity.

"If I don't get it right in the first few tries, I just stop."

"If I don't get it right in the first few tries, I just stop."

Research & Discovery

Research & Discovery

Understanding the Emotional and Physical Barriers
Fine motor difficulty → Invisible progress → Frustration → Avoidance → Loss of hobby and wellbeing

Understanding the Emotional and Physical Barriers
Fine motor difficulty → Invisible progress → Frustration → Avoidance → Loss of hobby and wellbeing

Progress Visibility Drives Motivation

Users lose motivation when they can't see improvement. Visual and emotional cues that celebrate small wins are more effective than corrective feedback.

Progress Visibility Drives Motivation

Users lose motivation when they can't see improvement. Visual and emotional cues that celebrate small wins are more effective than corrective feedback.

Autonomy Over Supervision

Users want to be supported, not watched. The robot must guide without taking control, preserving the meditative and personal nature of sewing.

Autonomy Over Supervision

Users want to be supported, not watched. The robot must guide without taking control, preserving the meditative and personal nature of sewing.

Emotional Connection to the Craft

Sewing is meditative and identity-connected. A robot that disrupts this emotional state will be rejected regardless of its functionality.

Emotional Connection to the Craft

Sewing is meditative and identity-connected. A robot that disrupts this emotional state will be rejected regardless of its functionality.

Testing: Wizard of Oz Methodology

Testing: Wizard of Oz Methodology

We used Wizard of Oz prototyping to simulate the robot's responses while a team member operated it from the background, allowing us to test the interaction model before building full functionality.

We used Wizard of Oz prototyping to simulate the robot's responses while a team member operated it from the background, allowing us to test the interaction model before building full functionality.

These findings fundamentally reshaped our approach.

Users responded warmly to gentle, non-corrective feedback

Users responded warmly to gentle, non-corrective feedback

Users responded warmly to gentle, non-corrective feedback

Physical engagement with the robot form increased sense of agency

Physical engagement with the robot form increased sense of agency

Physical engagement with the robot form increased sense of agency

Progress indicators on screen reduced mid-task abandonment

Progress indicators on screen reduced mid-task abandonment

Progress indicators on screen reduced mid-task abandonment

Users wanted to feel the robot was "cheering" not "grading

Users wanted to feel the robot was "cheering" not "grading

Users wanted to feel the robot was "cheering" not "grading

Three Initial Concepts & Core Feedback

Three Initial Concepts & Core Feedback

Concept 1: Cactus Companion

layful desk-sized robot with a movable flower arm users manually rotate to direct observation. LED feedback in the flower center, facial expressions on a small display, gentle sounds for encouragement.

Proceeded

Concept 1: Cactus Companion

layful desk-sized robot with a movable flower arm users manually rotate to direct observation. LED feedback in the flower center, facial expressions on a small display, gentle sounds for encouragement.

Proceeded

Concept 2: FunGi Mushroom

Three large accessible buttons (Material, Clothing Type, Pattern Inspiration) for users with limited dexterity. LED ring feedback, animated face display, focused on creative suggestion rather than correction.

Discard: Controls Smaller

Concept 2: FunGi Mushroom

Three large accessible buttons (Material, Clothing Type, Pattern Inspiration) for users with limited dexterity. LED ring feedback, animated face display, focused on creative suggestion rather than correction.

Discard: Controls Smaller

Concept 3: Monkey Mentor

Movable arm to simulate camera repositioning, head nods for positive reinforcement, side pocket for physical material storage. Emphasizes playfulness and physical engagement.

Discard: Not User Intended

Concept 3: Monkey Mentor

Movable arm to simulate camera repositioning, head nods for positive reinforcement, side pocket for physical material storage. Emphasizes playfulness and physical engagement.

Discard: Not User Intended

Final Solution
The Multimodal Feedback System

Final Solution
The Multimodal Feedback System

Final Solution
The Multimodal Feedback System

Real-Time Visual Feedback

Real-Time Visual Feedback

LED patterns and facial animations that react to user actions with encouragement rather than correction

LED patterns and facial animations that react to user actions with encouragement rather than correction

Emotional Personality

Emotional Personality

Gentle head tilts, soft sounds, and celebratory reactions for small wins that preserve user dignity

Gentle head tilts, soft sounds, and celebratory reactions for small wins that preserve user dignity

User Autonomy Controls

User Autonomy Controls

Manual adjustment of the observing arm gives users control over what the robot sees, addressing privacy and supervision concerns

Manual adjustment of the observing arm gives users control over what the robot sees, addressing privacy and supervision concerns

Accessible Input Methods

Accessible Input Methods

Large buttons, voice commands, and gesture-based interaction for users with varying dexterity levels

Large buttons, voice commands, and gesture-based interaction for users with varying dexterity levels

Impact & The Curb-Cut Effect

Impact & The Curb-Cut Effect

What We Learned Through Iteration

What We Learned Through Iteration

For users with physical and emotional barriers, empathy-first design outperforms correction-first design. The robot's role is not to teach perfectly but to make trying feel safe enough to continue.

For users with physical and emotional barriers, empathy-first design outperforms correction-first design. The robot's role is not to teach perfectly but to make trying feel safe enough to continue.

The Curb-Cut Effect

The Curb-Cut Effect

A robot designed for users with fine motor challenges benefits anyone learning a new tactile skill. Gentle real-time feedback, visible progress, and emotional encouragement improve engagement for all users regardless of ability.

A robot designed for users with fine motor challenges benefits anyone learning a new tactile skill. Gentle real-time feedback, visible progress, and emotional encouragement improve engagement for all users regardless of ability.

Sam.

Let's Connect & Brainstorm the wildest ideas that you wrote in your book when you were a kid!

Sam.

Let's Connect & Brainstorm the wildest ideas that you wrote in your book when you were a kid!

Sam.

Let's Connect & Brainstorm the wildest ideas that you wrote in your book when you were a kid!